#402

Jun 14, 2026

Books

This week I read:

Roleplaying Games

Hot Springs Island

This week the players returned to the island and explored the hexes around Hot Springs City some more, having decided that the city itself is a bit too dangerous for them right now. Along the way they bumped into an earth elemental who spend the next two days talking about the geological history of the island in great detail, though they did get a couple of pieces of potentially useful historical information.

We also pulled out the hunting rules for the first time, and the players killed a duecadre (kind of like an ostrich) which produced way more food than they could carry. I was a bit unsure about the Dolmenwood hunting rules, as they seem to produce a lot of food, but we talked about it and decided to go with the rule as written: it feels in the right ballpark when compared with real-world game animals, also it produces fresh rations, which will spoil in a matter of days if not preserved, and the players are hardly carrying around sacks of salt or barrels of vinegar so it becomes something of a logistical challenge (and they’ve already been talking about setting up a permanent camp with a smokehouse).

It’s been terrible weather for the past few days, but we kept forgetting and a couple of times I ruled things in a way that wouldn’t really make sense when there’s lots of wind and rain going on (e.g., they heard the buzz of an approaching giant mosquito during a torrential downpour: firstly, they shouldn’t have heard that, secondly the bug probably wouldn’t be out in that weather). Not a major deal, but I’ll just have to pay closer attention to the weather going forward.

We also had a few great moments when I described a creature and the players consulted the Field Guide to figure out what it might be. That is exactly what I wanted to happen, and it’s very gratifying when I describe a giant bug and one player says “I think that’s a Vyderac Seeker, be careful of its spit”. Brilliant!