#398

May 17, 2026

Books

This week I read:

Roleplaying Games

Hot Springs Island

No game this week, so I took the time to work some more on my Hot Springs Island prep. I had an outline of everything for Whitehack, but as one player didn’t like Whitehack and wanted something more like OSE I chose to use Dolmenwood, which is basically just OSE + some more rules for overland exploration, if you’re not using the Dolmenwood setting.

To summarise, it’s a human-only setting with a bespoke set of classes, and a slightly simplified hexcrawling procedure (since the entire island is basically one terrain type). I’m also bringing back bonus XP for exploration and milestones as that worked well in Arden Vul, though I’m simplifying it to a flat 5% bonus for every achievement (rather than having tiers of 2%, 5%, and 10% depending on the size of the milestone).

The classes are:

  • Druid: a combo of the OSE Druid and Dolmenwood Friar.
  • Elementalist: the OSE Kineticist (kinetic powers reflavoured as elemental powers) plus the ability to speak the elemental language (giving a positive reaction modifier) and (when 9th level) conjure powerful elementals to fight for them.
  • Explorer: the Dolmenwood Hunter.
  • Marine: the Dolmenwood Fighter.
  • Treasure Hunter: the Dolmenwood Thief, except that they can use all types of weapon and armour (though they can’t sneak in heavy armour) and can accurately appraise treasure (whereas other characters will just get a ballpark value).
  • Wizard: the Dolmenwood Magician, but with all the spells from Dolmenwood, OSE, and OSRIC available.

All that’s left is converting the monsters—but that should be fairly easy as I think for most of them there’ll be an existing OSE or Dolmenwood monster I can just use with minor tweaks.

Miscellaneous

So many birds have discovered my garden I think I’m going to be financially ruined by the cost of birdseed. They’re emptying the feeder every two days now whereas once it would last the better part of a fortnight!