Nov 5, 2023


This week I read:

Roleplaying Games

The Halls of Arden Vul

We managed to fix the Miro issue, so we have now switched over fully from Owlbear.

It was another fun session, in which I managed to stall the players for close to half an hour of real-time by just having the apparently-evil NPC wizard being willing to negotiate fairly with them. It was totally in-character: he knew the party was dangerous, and was willing to give up quite a bit just for their promise to leave him alone. The players couldn’t get over the idea that there must be an ulterior motive, that this must be a trap or a trick somehow—but no, this is just the result of them gaining a reputation for being wizard-killing badasses.

On the other hand, the players have been drastically underthinking some of the rumours they’ve previously gathered. A while back they got one about a secret door in a fairly distinctive room near some landmark. The players found the landmark a couple of sessions ago, walking through the distinctive room to get there, and the penny… hasn’t dropped yet. I even reminded them at the start of this session (and by the way, they passed both the landmark and the distinctive room again this session) to keep an eye on their rumour list, since they were exploring new territory.

There’s only so much I can do. I don’t want to just come straight out and say “hey guys, don’t you think this room you’re in right now sounds like the one in that rumour?”

Ah, players.

Next week: Black Sword Hack!