Sep 17, 2023

#261

Books

This week I read:

Roleplaying Games

The Halls of Arden Vul

I made a few tweaks to my house rules this week, mostly to the philanthropy rules:

My house rules for gaining XP through philanthropy.

Previously I had a pretty basic “donate X gold, get 80% of it as XP” style rule, with some restrictions on the minimum amount you can donate based on the size of the settlement. I also noted that you could donate treasure instead of gold “if appropriate (e.g. donating a religious statue to a temple)”.

It worked, and we used it a lot, but I felt it wasn’t really fit for purpose any more:

We’re all looking forward to trying out these new rules and founding the Free Hospital of Gosterwick, or funding the construction of the city walls so that Lady Alexia is more inclined to grant the party favours.

I also dropped my training rules, since it added a little friction on every level-up and in hindsight wasn’t really adding anything. I wanted training to be a gold sink, and also to force the players to engage with powerful NPCs; but philanthropy is already being a good gold sink, and I never actually played up the aspect of finding and engaging with specific mentor NPCs, it just became “ok, you go off and train with the knights for a week”.

And I simplified the carousing rules, since they were never being used. But actually, I think we’re just going to get rid of those as well. We had a chat about it and agreed that we’re not really playing the sort of fantasy that carousing models, that of sword-and-sorcery heroes who come back from adventure laden with loot and blow it all in a huge party, which sends them into enough debt to trigger the next adventure. Carousing fits well in other campaigns, but not really in one where the PCs are all philanthropic do-gooders.

As for the session itself, the players managed to find yet another route from the surface into the dungeon, down to an area full of goblins. They decided not to press on this time, but have noted it for future reference. They also found some valuable statues in a disused corridor, and hauled them out to sell in town.

I’ve been watching the 3d6 DTL actual play of Arden Vul and find the difference in how time passes in their campaign and mine a little funny. They’ve been playing for a year, but only a month of in-game time has passed as they spend most of every session carefully exploring the dungeon. We’ve just wrapped up the 15th weekly session, and about 3 months of in-game time have passed, as my players immediately head back to Gosterwick as soon as they have a little loot to put in the bank.

Miscellaneous

I fixed a little issue in my NixOS config that was bothering me. I’d come up with this nice abstraction which let me define containerised services which would run exactly the same config with either docker or podman: if under docker it’d set up the appropriate bridge networks for containers to talk to each other, and if under podman it’d set up the pods.

Very convenient, let’s me switch back and forth between docker and podman for system services, but it did have a problem. When running under docker, containers would be addressable by hostname, but when running under podman they’d only be available as “localhost”.

Well, it turns out that podman pod create has a --network-alias parameter which lets me set up docker-style hostnames. So I fixed that, and now I can define services as groups of containers which will just do the right thing.

Roleplaying games

Software engineering