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  <title>barrucadu&#39;s weeknotes</title>
  <link href="https://weeknotes.barrucadu.co.uk/atom.xml" rel="self" />
  <link href="https://weeknotes.barrucadu.co.uk/" />
  <id>https://weeknotes.barrucadu.co.uk/atom.xml</id>
  <author>
    <name>Michael Walker</name>
    <email>mike@barrucadu.co.uk</email>
  </author>
  
  <updated>2026-05-10T00:00:00Z</updated>
  
  
  <entry>
    <title>#397</title>
    <link href="https://weeknotes.barrucadu.co.uk/notes/397.html" />
    <id>https://weeknotes.barrucadu.co.uk/notes/397.html</id>
    <published>2026-05-10T00:00:00Z</published>
    <updated>2026-05-10T00:00:00Z</updated>
    <summary type="html">
      <![CDATA[
<section id="books" class="level2">
<h2>Books</h2>
<p>No books this week!</p>
</section>
<section id="roleplaying-games" class="level2">
<h2>Roleplaying Games</h2>
<p>No game this week!</p>
</section>
<section id="miscellaneous" class="level2">
<h2>Miscellaneous</h2>
<p>I’m a few weeks late, but it’s the new anime season! This week I started watching <a href="https://en.wikipedia.org/wiki/Witch_Hat_Atelier">Witch Hat Atelier</a> which is very good so far, and I think I’ll check out the manga.</p>
</section>

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  </entry>
  
  <entry>
    <title>#396</title>
    <link href="https://weeknotes.barrucadu.co.uk/notes/396.html" />
    <id>https://weeknotes.barrucadu.co.uk/notes/396.html</id>
    <published>2026-05-03T00:00:00Z</published>
    <updated>2026-05-03T00:00:00Z</updated>
    <summary type="html">
      <![CDATA[
<section id="books" class="level2">
<h2>Books</h2>
<p>This week I read:</p>
<ul>
<li><p><a href="https://www.waterstones.com/book/the-living-stone/henry-bartholomew/9781912766765">The Living Stone: Stories of Uncanny Sculpture 1858–1943</a> a collection from Handheld Press</p>
<p>All pretty good really, it’s hard to pick a favourite. Most were ghost tales, but there was some weird fiction too. I think the weakest of the bunch was Hypnos, by Lovecraft, which is barely about a statue so I’m not really sure why it was included, as there’s another (much better) Lovecraft story (The Man of Stone) also included and the introduction said that some worthy stories had to be left out for space.</p></li>
</ul>
</section>
<section id="roleplaying-games" class="level2">
<h2>Roleplaying Games</h2>
<section id="one-shots" class="level3">
<h3>One Shots</h3>
<p>This week I ran <a href="https://www.youtube.com/watch?v=1qUPqHfctMk">Operation FULMINATE</a> from the Delta Green rulebook. I had a bit of difficulty with the timing of the adventure, because as written the player characters arrive at the mystery location in the morning but the meat of the scenario doesn’t begin until night.</p>
<p>The players knew something was up, so they were trying to investigate, but there wasn’t really much for them to do. So I just brought everything forward and had the action kick off back at the primary location when they were out investigating somewhere else: they heard an explosion, ran back, and got caught up in the action. But the first half of our session was a bit slow and in hindsight I should have handled it differently. We had fun, though.</p>
</section>
</section>
<section id="miscellaneous" class="level2">
<h2>Miscellaneous</h2>
<p>Since GitHub is having multiple outages a week at this point, I’ve decided to check out <a href="https://forgejo.org/">Forgejo</a>. This weeknote is published by Forgejo Actions!</p>
</section>

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  </entry>
  
  <entry>
    <title>#395</title>
    <link href="https://weeknotes.barrucadu.co.uk/notes/395.html" />
    <id>https://weeknotes.barrucadu.co.uk/notes/395.html</id>
    <published>2026-04-26T00:00:00Z</published>
    <updated>2026-04-26T00:00:00Z</updated>
    <summary type="html">
      <![CDATA[
<section id="work" class="level2">
<h2>Work</h2>
<p>I took this week off work, which means I immediately reverted to the preferred sleep schedule: 4am to noon. Monday will be an adjustment…</p>
</section>
<section id="books" class="level2">
<h2>Books</h2>
<p>This week I read:</p>
<ul>
<li><p><a href="https://en.wikipedia.org/wiki/Brian_Evenson#Works_of_fiction">A Collapse of Horses</a> by Brian Evenson</p>
<p>I saw this collection recommended on <a href="https://old.reddit.com/r/WeirdLit/">the WeirdLit subreddit</a> and recognised the name of the author: he’d written a story in another collection I read a while back. So I decided to check it out, and it was really good. The title story is about a man losing his mind and, at one pivotal moment, seeing a bunch of horses lying down and not being able to tell if they were dead or alive. The creepiest was BearHeart, about recording the foetal heartbeat and putting it in a stuffed animal, and the madness that ensued after a miscarriage.</p></li>
<li><p><a href="https://en.wikipedia.org/wiki/Fight_Club">Fight Club</a> by Chuck Palahniuk</p>
<p>I’ve seen clips, but never the whole film. I knew the twist, though it was pretty heavily foreshadowed from the beginning. I had fun with some parts trying to figure out how the two characters were actually the same guy. What was going on his mind? How widespread was the Fight Club organisation actually? I think he was exaggerating a lot of it, but some of it must have been real.</p></li>
<li><p>Volumes 3 and 4 of the <a href="https://en.wikipedia.org/wiki/Rozen_Maiden">Rozen Maiden</a> anniversary edition by Peach-Pit</p>
<p>Wow, the story in the manga makes so much more sense than in the anime. It’s amazing what not cutting 90% of the detail does for comprehension.</p></li>
</ul>
</section>
<section id="roleplaying-games" class="level2">
<h2>Roleplaying Games</h2>
<section id="one-shots" class="level3">
<h3>One Shots</h3>
<p>This week I ran <a href="https://necroticgnome.com/products/adventure-anthology-2">Barrow of the Bone Blaggards</a> from the OSE Adventure Anthology 2 in Whitehack. A fun time was had by all, though one player decided Whitehack wasn’t for them which means a bit of rethinking of the Hot Springs Island campaign. Maybe I’ll run it in Dolmenwood, just with custom classes.</p>
</section>
</section>
<section id="miscellaneous" class="level2">
<h2>Miscellaneous</h2>
<p>I spent a lot of time out in the garden pulling up grass and weeds. The growth really exploded this week, I found a whole plant poking out:</p>
<figure>
<img src="notes/395/plant.jpg" alt="A whole plant." />
<figcaption aria-hidden="true">A whole plant.</figcaption>
</figure>
</section>

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  </entry>
  
  <entry>
    <title>#394</title>
    <link href="https://weeknotes.barrucadu.co.uk/notes/394.html" />
    <id>https://weeknotes.barrucadu.co.uk/notes/394.html</id>
    <published>2026-04-19T00:00:00Z</published>
    <updated>2026-04-19T00:00:00Z</updated>
    <summary type="html">
      <![CDATA[
<section id="books" class="level2">
<h2>Books</h2>
<p>This week I read:</p>
<ul>
<li><p>Volume 2 of <a href="https://en.wikipedia.org/wiki/The_Book_of_the_New_Sun">The Book of the New Sun</a>, by Gene Wolfe</p>
<p>Like with Volume 1, I think I got more out of this than when I read it the first time, since I was more aware of the story I could see the foreshadowing and interpret some of the more cryptic bits a little easier, though there’s still so much that’s hard to understand. I can see how people can make a career out of gleaning wisdom from each confusing chapter. It’s such a good book.</p></li>
</ul>
</section>
<section id="roleplaying-games" class="level2">
<h2>Roleplaying Games</h2>
<section id="one-shots" class="level3">
<h3>One Shots</h3>
<p>This week I ran the Call of Cthulhu scenario <a href="https://www.chaosium.com/dead-light-and-other-dark-turns/">Dead Light</a>, incorporating some of the suggestions from <a href="https://www.youtube.com/watch?v=WZYAlTPP_hE">Seth Skorkowsky’s review</a> like starting the evening <em>before</em> the scenario with the PCs making plans to attend a seance. The players caught on pretty quickly that the adventure was here on the road, and that the seance had just been a framing device, but I still think it was a good choice.</p>
<p>The scenario is pretty limited in scope, it’s kind of a “theme park” adventure where the GM just presents weird things to the players that they can’t really influence, but that’s ok for a one-shot (or as a brief interlude in a campaign). I prepared by coming up with a list of key scenes beforehand, and more or less just worked my way through the list over the course of the session. The players did end up trapping the Dead Light back in its box, they conducted the ritual to seal it away but used the doctor’s dead body rather than a living victim, I had the Light visibly unsure, looking between the corpse and the living characters, and the one leading the ritual had to make a hard POW roll (which they succeeded at) to convince it to go for the body. If they’d failed, the Light would have consumed them.</p>
<p>All in all, a fun sidetrack. Next week we’re going to do some Whitehack, to make sure everyone enjoys it since that’s what I’m planning to use for the next campaign. If someone does hate it, I guess it’s back to the drawing board!</p>
</section>
</section>
<section id="miscellaneous" class="level2">
<h2>Miscellaneous</h2>
<p>I looked the garden over again and it’s maybe not as much of a lost cause as I thought. There’s a lot of small leaves starting to show, even if there are no flowers yet. I pulled out a few clumps of grass and I think it can be saved, it’ll just be a lot of work.</p>
<p>Fortunately I’ve taken next week off work, so I’ll just spend one day in the garden.</p>
</section>

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  </entry>
  
  <entry>
    <title>#393</title>
    <link href="https://weeknotes.barrucadu.co.uk/notes/393.html" />
    <id>https://weeknotes.barrucadu.co.uk/notes/393.html</id>
    <published>2026-04-12T00:00:00Z</published>
    <updated>2026-04-12T00:00:00Z</updated>
    <summary type="html">
      <![CDATA[
<section id="books" class="level2">
<h2>Books</h2>
<p>No books this week!</p>
</section>
<section id="roleplaying-games" class="level2">
<h2>Roleplaying Games</h2>
<section id="the-halls-of-arden-vul" class="level3">
<h3>The Halls of Arden Vul</h3>
<p>We had our debrief session this week: three hours of answering questions, explaining lore, and pointing out the paths not taken. It still feels weird that it’s all over.</p>
<p>Next week: Call of Cthulhu for our first one-shot!</p>
</section>
<section id="hot-springs-island" class="level3">
<h3>Hot Springs Island</h3>
<p>I started preparation in earnest this week, converting a bunch of monsters, coming up with character backgrounds (species, vocation, and affiliation groups) and working out the necessary house rules (basically just the Dolmenwood rules for hexcrawling, camping, fishing, foraging, and hunting).</p>
<p>I’m putting together a couple of little booklets, which I’m doing with LaTeX and it’s a lot of fun to make something nice looking:</p>
<figure>
<img src="notes/393/pages.png" alt="A selection of pages from both books." />
<figcaption aria-hidden="true">A selection of pages from both books.</figcaption>
</figure>
<p>I’ve still got about two thirds of the monsters to convert, but I think I’ve got into the swing of things now so I intend to finish those next week. I still need to figure out some setting details (like how much it costs to get to the island and how frequent ships are, which will affect how long the players need to camp out) but it’s all coming together.</p>
</section>
</section>
<section id="miscellaneous" class="level2">
<h2>Miscellaneous</h2>
<p>Things are going poorly in the garden.</p>
<p>For the past several weeks mushrooms had been popping up all over the place, especially along my woodchip path so it was looking like I’d have a mushroom-lined path which would be quite nice, but they all died off at the start of this week. Also, a lot of weeds have started to pop up. I’m pretty sure they’re weeds, as they don’t look like the flowers I’ve planted—in fact there’s no sign of the flowers yet.</p>
</section>

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  </entry>
  
  <entry>
    <title>#392</title>
    <link href="https://weeknotes.barrucadu.co.uk/notes/392.html" />
    <id>https://weeknotes.barrucadu.co.uk/notes/392.html</id>
    <published>2026-04-05T00:00:00Z</published>
    <updated>2026-04-05T00:00:00Z</updated>
    <summary type="html">
      <![CDATA[
<section id="books" class="level2">
<h2>Books</h2>
<p>This week I read:</p>
<ul>
<li><p>Volume 13 of <a href="https://en.wikipedia.org/wiki/Frieren">Frieren: Beyond Journey’s End</a> by Kanehito Yamada and Tsukasa Abe</p>
<p>In this volume Frieren escapes from the past, but is then confronted by another relic of the past: a group of mage-hunters, tasked with killing her long ago who had almost given up hope until she happens to travel through the village which one of them had been stationed in for so long he had married, had children, and become an old man.</p></li>
</ul>
</section>
<section id="roleplaying-games" class="level2">
<h2>Roleplaying Games</h2>
<section id="the-halls-of-arden-vul" class="level3">
<h3>The Halls of Arden Vul</h3>
<p>It is done!</p>
<p>We wrapped up a few remaining player goals (including slaying a dragon) and then went through every character and the players gave a short epilogue of what they’re up to in the coming months and years. Some faded into obscurity, preferring the quiet life; others became great leaders and respected heroes. I concluded with one final epilogue regarding the heqeti:</p>
<blockquote>
<p>Deep beneath the earth, several miles from the great Ziggurat of Kauket, the fleeing heqeti pilgrims arrive at the closest of their underdark habitations, a major temple-city with a population of thousands, which lies on the shores of the vast underground ocean: the Silent Sea. Other travellers carry the news to Lissak-Tol, the city of the Kaliyani, and to the hidden Duregar enclaves, so secret that none but the Duregar themselves know their names. The news of this third loss of the Ziggurat, and of the much-loved and well-respected Great Tongue Reepsiq rocks heqeti society. Some whisper that Kauket has turned his back on his Ziggurat, as punishment for the heqeti’s failures; but this is never said in the hearing of the priests. The Tongues, Great and Lesser, each a powerful Cleric who presides over a temple-city or a shrine, exchange correspondence, consult the omens, and gather in small groups, to debate what must be done. But for a time, a few generations at least, Evil is driven from the Halls of Arden Vul.</p>
</blockquote>
<p>Next week is the debrief session, and then on to a couple of months of oneshots while I prepare the next campaign: Hot Springs Island!</p>
</section>
</section>
<section id="miscellaneous" class="level2">
<h2>Miscellaneous</h2>
<p>I’ve been playing a lot of <a href="https://store.steampowered.com/app/1062090/Timberborn/">Timberborn</a> this week. Like… a <em>lot</em>.</p>
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  <entry>
    <title>#391</title>
    <link href="https://weeknotes.barrucadu.co.uk/notes/391.html" />
    <id>https://weeknotes.barrucadu.co.uk/notes/391.html</id>
    <published>2026-03-29T00:00:00Z</published>
    <updated>2026-03-29T00:00:00Z</updated>
    <summary type="html">
      <![CDATA[
<section id="books" class="level2">
<h2>Books</h2>
<p>This week I read:</p>
<ul>
<li><p><a href="https://www.exaltedfuneral.com/products/uvg-2e">Ultraviolet Grasslands and the Black City</a> (2nd edition) by Luka Rejec</p></li>
<li><p><a href="https://whitehackrpg.wordpress.com/">Whitehack</a> (4th edition) by Christian Mehrstam</p>
<p>More on these below.</p></li>
</ul>
</section>
<section id="roleplaying-games" class="level2">
<h2>Roleplaying Games</h2>
<section id="the-halls-of-arden-vul" class="level3">
<h3>The Halls of Arden Vul</h3>
<p>Well, they did it.</p>
<p>Last session the PCs got down to the base of the chasm with their army, the varumani, and 8 Sun-Scarred knights. They sent the knights &amp; army south-east, the varumani into the marsh, and themselves headed north-east and took out the guards at the heqeti breeding ponds. We weren’t using mass combat rules, so I essentially hand-waved the majority of the fight and decided that everyone the PCs brought with them were tying up most of the heqeti and the real battle would be over once the ziggurat itself was conquered.</p>
<p>The players emerged onto a summoning platform and saw a scene of chaos and nightmare: varumani fighting maybe 60 heqeti, 3 12ft tall demons, and 2 huge corpse-white worms. Before them was a heqeti casting some sort of spell. Atop the ziggurat were two heqeti spellcasters with maybe a dozen guards, one bowed with age who at a gesture of his wrinkled hand reduced several varumani to ash.</p>
<p>The heqeti on the summoning platform summoned a third great white worm, so the players had to fight their way through that and two spellcasters to engage the ziggurat. Good use of a couple of silence spells shut down the spellcasters on the ziggurat, and the party’s heavy hitter got teleported to the top of the ziggurat. A wall of fire was used to shut down the stairs so that reinforcements couldn’t get up. But those giant demons are no joke! The players eventually triumphed but it was two and a half hours of pretty dynamic combat: splitting their forces, moving between vantage points, focussing on different enemies, it didn’t get stale at all. We spent the final 30 minutes just wandering around the area to see what heqeti life was like.</p>
<p>We’re doing one final session next week to wrap up some loose ends—one player wants to fight the dragon on the surface, another wants to attempt the Tower of Pol—and then that’ll be it!</p>
</section>
<section id="the-next-campaign" class="level3">
<h3>The next campaign?</h3>
<p>This week I read Ultraviolet Grasslands, which was the other strong contender for the next campaign. In fact I was wondering if I could combine it with Hot Springs Island (the grasslands connects to a port city that has ships which go to the archipelago), but they’re just too tonally different. I’d have to make UVG significantly less weird, in which case there’s not much point using it.</p>
<p>I am toying with the idea of connecting them temporally though. I could have something distinctive and memorable in my Hot Springs Island setting, that reappears later on when I run a UVG campaign but it’s from <em>way in the past</em>, but that’s more of an easter egg.</p>
<p>So I’m going to go for Hot Springs Island next.</p>
<p>The question then becomes: which system do I use? It’s a system neutral book so basically anything D&amp;D-ish would work, but it does seem to be written assuming fairly competent PCs: they’ll be dealing with elementals and extraplanar shenanigans. Initially I was thinking <a href="https://www.drivethrurpg.com/en/product/348809/worlds-without-number-free-edition">Worlds Without Number</a> which is an OSR system that has somewhat more high-powered characters, but <a href="https://whitehackrpg.wordpress.com/">Whitehack</a> also came to mind. Whitehack is interesting as it has a very flexible magic system, whereas Worlds Without Number has a fairly standard spell list. They’d both work, but I am leaning towards Whitehack at the moment. I’ll be running one-shots of both before deciding though.</p>
</section>
</section>
<section id="miscellaneous" class="level2">
<h2>Miscellaneous</h2>
<p>I played through <a href="https://esotericebb.com/">Esoteric Ebb</a> this week, it was a lot of fun. It’s basically what you would get if you combined Disco Elysium and D&amp;D.</p>
</section>

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  <entry>
    <title>#390</title>
    <link href="https://weeknotes.barrucadu.co.uk/notes/390.html" />
    <id>https://weeknotes.barrucadu.co.uk/notes/390.html</id>
    <published>2026-03-22T00:00:00Z</published>
    <updated>2026-03-22T00:00:00Z</updated>
    <summary type="html">
      <![CDATA[
<section id="books" class="level2">
<h2>Books</h2>
<p>No books this week.</p>
</section>
<section id="roleplaying-games" class="level2">
<h2>Roleplaying Games</h2>
<section id="the-halls-of-arden-vul" class="level3">
<h3>The Halls of Arden Vul</h3>
<p>It’s finally happening! The assault on the Ziggurat of Kauket! Today about half an hour into the session the players jumpscared me with “we think we’re ready”—for some reason I thought they’d <em>end</em> a session with that and I’d have a week to mentally prepare myself.</p>
<p>They came up with a reasonable plan: they’d send three characters, made magically invisible, down the underground river (like when they scouted the ziggurat out) to loop around and open the portcullis from the inside, with that happening at the same time the army arrives. This part went fairly well, though they did alert the heqeti when they burst through a door without listening to see if anyone was on the other side first. But they completely lost the momentum they had after taking the portcullis by pausing for 40 minutes to set up a robot turret: useful to have if the enemy comes to you, but the heqeti fall back to defensive positions at the ziggurat itself (I’m not just screwing over my players, it’s what the book says!) to prepare ambushes and summon demonic allies. So the enemy had plenty of time to get all their lengthy demon-summoning rituals done, which they otherwise might not have.</p>
<p>The players then split their force into three, sending their allies towards the ziggurat itself while they went off down a side corridor (kind of a dick move if you ask me). They fought and overcame some enemies, and I think the players are finally getting a feel for why the heqeti are a dangerous faction: not so tough, at their level, if they get the drop on a scouting party; but if the heqeti have time to take up tactical positions their spellcasters are tough.</p>
<p>When they finally make it out to the ziggurat next session they’ll see a scene of pure chaos. Pitched battle between their forces and the heqeti in the marsh, a trio of 12ft tall demons stalking through the melee and melting people, giant corpse-white worms eating people, and heqeti spellcasters on the ziggurat throwing down fireballs from above. But I’m pretty confident the players will manage it.</p>
</section>
</section>
<section id="miscellaneous" class="level2">
<h2>Miscellaneous</h2>
<p>Family visited this weekend and helped me clear away the giant pile of woodchips that’s been slowly rotting at the back of my garden for the past couple of months, so I got to set up my seating area. Now everything is in place, just need to wait for the flowers to appear.</p>
</section>

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  <entry>
    <title>#389</title>
    <link href="https://weeknotes.barrucadu.co.uk/notes/389.html" />
    <id>https://weeknotes.barrucadu.co.uk/notes/389.html</id>
    <published>2026-03-15T00:00:00Z</published>
    <updated>2026-03-15T00:00:00Z</updated>
    <summary type="html">
      <![CDATA[
<section id="books" class="level2">
<h2>Books</h2>
<p>This week I read:</p>
<ul>
<li><p>A Field Guide to, and The Dark of, <a href="https://shop.swordfishislands.com/books/">Hot Springs Island</a> by Jacob Hurst</p>
<p>I’ve been reading a lot of RPG material lately, planning for the next campaign. More thoughts on that below.</p></li>
</ul>
</section>
<section id="roleplaying-games" class="level2">
<h2>Roleplaying Games</h2>
<section id="the-halls-of-arden-vul" class="level3">
<h3>The Halls of Arden Vul</h3>
<p>Not much in terms of <em>action</em> this week, but pretty big in terms of <em>consequences</em>. The players scouted out much of the cavern of the Ziggurat of Kauket, including the route back to the chasm floor, without being discovered. They now have a map of the area and know where to march their army. Simultaneously, they had their army moving massive amounts of treasure (via the pair of linked teleporters they set up) between the Tomb of Isadora and their secure vault. This culminated in over <em>3 million XP</em>, which levelled up all the PCs and brought their entire army (over 200 guys) up from 1st to 3rd level.</p>
<p>Discussion between the players after the session basically came down to “we’ve got two things left: destroy the ziggurat, then take down the dragon”.</p>
<p>So the end is nigh.</p>
<p>We’ve decided not to use mass combat rules when they go for the ziggurat. We did for the war on the Cult of Set but it was slow and also felt a bit anticlimactic, as the only Setite leader we fought in a personal-scale combat was Stephania. So for the ziggurat, we’re going to abstract the larger battle into the background (I’ll have a look at the relative strength of the heqeti and the players’ troops and make something up), and the players will instead switch between controlling their characters, a group of 8 Sun-Scarred Knights who will be accompanying them, and 4 Varumani Hunters. These three groups will be going after the heqeti leaders and securing strategic locations, but also the Sun-Scarred Knights and the Varumani have their own objectives which I’ve included to foster some interesting roleplaying.</p>
<p>Still working them out, but broadly what I have for the Knights is:</p>
<ol type="1">
<li>Survive, as the loss of even a single knight is a diffficult cost to bear</li>
<li>Weaken the varumani if we can do so without being caught, they’re getting too powerful</li>
<li>Avoid using our most powerful weapons as recharging them is difficult</li>
</ol>
<p>And for the Varumani:</p>
<ol type="1">
<li>Win glory, go out with a bang if death is inevitable</li>
<li>Find our comrade Bedara, or her remains</li>
<li>Survive</li>
</ol>
<p>Very different priorities on survival! Possible secret betrayal from the Knights! Fun times and excitement ahead.</p>
</section>
<section id="the-next-campaign" class="level3">
<h3>The next campaign?</h3>
<p>I <em>was</em> going to run Ars Magica. It’s a game I’ve wanted to play for a long time, and the new Definitive Edition got me very excited for it. But… that was a while ago, Arden Vul has gone on for so much longer that the excitement has cooled. And so I’ve been looking at OSR things again.</p>
<p>Hot Springs Island is a strong contender for the next game. It’s a very dense island hexcrawl with a lot of faction play and weirdness. It’s much more “5e” than “OSR” in tone I think, but still doable (you’d just need to use a system with slightly more powerful characters than, say, OSE). The lore is cool. It comes with a player-facing book, presented as an in-world document from the local Adventurers’ Guild. I think it could be a lot of fun.</p>
<p>But there’s some not so great aspects too.</p>
<p>Firstly, it’s system neutral, and not in the hepful way that a lot of OSR products are (providing minimal stats), it provides <em>no</em> stats and just describes everything through prose. What’s the relative power level of any two creatures in the bestiary? No way of telling. I’d need to stat out all the creatures, magic items, and anything else that interacts with game mechanics myself.</p>
<p>Secondly, the dungeons kind of suck, they’re somewhat linear as each one basically exists to tell a story, and they’re not really keyed, you’re supposed to roll to determine what’s going on in each room every time the players visit. Also they have maps but no scales, so it’s hard to tell how big anything is. So I would probably want to substantially change the dungeons, maybe even replace some of them entirely.</p>
<p>Thirdly, the author clearly has some sort of sex-thing going on, as the ancient elves are obsessed with pregnancy and have orgy contests where teams would compete to have the most orgasms in a certain time, the efreet faction has sex slaves, and the ogre faction (who are former slaves (workers, not sex) who rebelled and broke away from the efreet faction) kidnap strong female adventurers and transform them into ogres to produce lots of ogre babies. The only faction which doesn’t have a sex-thing going on is the nereids, who are all… beautiful women… oh dear.</p>
<p>Overall I’d say the major weakness of Hot Springs Island is that the book is very high-concept, but for actual at-the-table use you need detail, which it doesn’t give you much of. It’s usable, but will take work. It reminds me of Veins of the Earth in that way, which I complained about a couple of weeks ago.</p>
</section>
</section>
<section id="link-roundup" class="level2">
<h2>Link Roundup</h2>
<section id="roleplaying-games-1" class="level3">
<h3>Roleplaying games</h3>
<ul>
<li><a href="https://swamphead.substack.com/p/how-i-build-random-encounter-tables">How I build Random Encounter Tables</a></li>
<li><a href="https://alldeadgenerations.blogspot.com/2025/03/most-adventures-are-bad-adventure.html">Most Adventures are Bad - An Adventure Writing Process</a></li>
<li><a href="https://acoup.blog/2025/01/03/collections-coinage-and-the-tyranny-of-fantasy-gold/">Coinage and the Tyranny of Fantasy ‘Gold’</a></li>
<li><a href="https://acoup.blog/2026/03/13/collections-warfare-in-dune-part-ii-the-fremen-jihad/">Warfare in Dune, Part II: The Fremen Jihad</a></li>
</ul>
</section>
</section>

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  </entry>
  
  <entry>
    <title>#388</title>
    <link href="https://weeknotes.barrucadu.co.uk/notes/388.html" />
    <id>https://weeknotes.barrucadu.co.uk/notes/388.html</id>
    <published>2026-03-08T00:00:00Z</published>
    <updated>2026-03-08T00:00:00Z</updated>
    <summary type="html">
      <![CDATA[
<section id="books" class="level2">
<h2>Books</h2>
<p>This week I read:</p>
<ul>
<li><p><a href="https://kernethalas.com/">Ker Nethalas</a> from Blackoath Entertinment</p>
<p>A solo dungeoncrawling RPG. It’s definitely on the more “procedural” end of the spectrum, with processes to generate dungeon rooms, determine what’s in them, and resolve fights. I expect it to play like a boardgame, kind of like <a href="https://morkin-game.com/">Morkin</a> did; but Morkin was fun, and I think Ker Nethalas will be too.</p></li>
</ul>
</section>
<section id="roleplaying-games" class="level2">
<h2>Roleplaying Games</h2>
<section id="the-halls-of-arden-vul" class="level3">
<h3>The Halls of Arden Vul</h3>
<p>This week we picked up at the beginning of combat in the Tomb of Isadora. The players defeated the animated statues and iron golem (not really a surprise any more) and proceeded to explore the place fully. They solved a puzzle that led to the secret tomb of Priscus Pulcher himself, and fought four invisible stalkers for the loot. Since they’ve explored the whole place and only found one body they’re now 80% sure that the “statue” of a gold dragon is actually Isadora the gold dragon just in some sort of death-like hibernation, but they don’t want to put that theory to the test for some reason…</p>
<p>After that, they received intel from the Sun-Scarred Knights that there may be a way down to the heqeti Ziggurat of Kauket via an underground river. Off they went, and we ended the session with them emerging from the river to stand atop a giant dam, overlooking a stinking bioluminescent marsh in a vast cavern, with a huge stepped structure rising from the centre. We’re finally here!</p>
</section>
</section>
<section id="miscellaneous" class="level2">
<h2>Miscellaneous</h2>
<p>Nothing much of note this week. I pruned the bushes at the back of my garden, and loaded up the branches into the compost bin. I’ve been putting the appropriate kitchen waste there too: used tea leaves, stale bread, vegetable peels. No sign of anything rotting yet, even the things that have been there for a couple of weeks. I’m sure it’ll start to happen sooner or later.</p>
</section>

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